Thursday, December 16, 2010

To change or not to change.......

Hi,

Our gaming group recently has discussions about fantasy 8th edition.

I must confess that this is my 1st edition change, and admittedly,Skaven was released when 7th ed was coming to a close. And of course , like one(Dark elf player) say, 8th ed rewards infantry, and cheap ass infantry can win you the game with rules like steadfast and horde. Encouraging more infantry in the game, is that not COOL? To me it is damn cool, more cool than being a son of a cashew nut.

Before this even start, people complain that 7th ed is nonsense and that it became monster hammer, and all WHFB players ever bring to war are heavily armed Lords and heroes and few huge monsters here and there. People were complaining that war is not like that, remember, we are all wargames players, and monsters and mages are only a part of our war. I heard a comment from one of my friends previously, hesay that in war, foot infantry should be amassed and the rest like , cavalry, dragons, mages, manticores should only be used to support foot infantry.

Now that 8th edition encourages TONS of infantry, so technically we should all embrace it and love it right....the answer is NO....which is where all it started

To me this edition encourages at least 40 infantry in a block, either making themselves steadfast or horde, HOWEVER, do note that this can be done done with cheap ass infantry only. So, cool, our opponents may at least bring 1 to 2 blocks of infantry with at least 40 men each block, so what do we do asks those  players who have more expensive infantry? Well , here is where  all  your lvl 4 mages step in. DO note that of all the lores inthe main rule book, all have very massive spells to KILL blocks of infantry, else if your big block meets another big block, it may be a slugfest from turn 2. People want to see manuvering and have wargames, and they do not want magic and templates to kill their troops, fine,  then how long will it take for 40 spearmen to kill 40 chaos marauders? How  to manuver your troops when they are  lock in with another block from turn 2 in a slugfest? WHich means that lvl 4 mage is ever so important in the game



So, that much said magic is  needed to kill big blocks so that other  stuff can manuver. Next thing is Kinghts, and flank charging. Flank charging should not negate ranks, coming in from the flank and flanking the enemy infantry block while your own infantry hold them up. killing your opponent's block faster than they kill yours sound like a strategy to me. Once that is done your knights can go around Manuvering and killing other stuff.

OKOK, I want my knights to charge into combat by themselves, cool , for starters your knights can always charge elite and expensive infantry,like swordmasters, black guard, doomwheel, plague monks,things that may be too expensive to mass up 40 in a block can be fed to cavalry. Ask  and expect 5 commandoes to take and destroy 100 Infantry from the flank, I think 5 commandoes also think Thrice

SO finally, a lot of people say ASF should not be reroll to hit, then my friend who plays High Elves said, "then my ASF for what??" if it isjust striking 1st, then his initiative is already higher than other races,so whats the point of him having ASF?

AFter all that talk, however , some hobbyists are models driven ,some hobbyists are game driven. To each his own, its your time, your models and your hobby

PHEW, I  still do think that 8th edition should be played on its own to avoid confusion between players, and 8th edition and 7th edition are not that far apart in terms of rules. However, if any of my gaming buddies want to try some house rules, I will gladly try out with them and give them my genuine andsincere feedback on the experience

Don't say the pie stinks when you have not even lick it

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